-
Recent Posts
- Why PNGs are a poor choice for games
- The real reason Firefox lost to Chrome: Firefox 4
- HTML5 animation using a texture atlas
- HTML5 Eyes that follow the mouse
- Creating realistic particle effect with HTML5 canvas
- Protected: Warlord game design: a brief skim through
- XML: Killing the Bloat
- Tiling system used in Armageddon Wars
Archives
Meta
Author Archives: Ed Welch
Why PNGs are a poor choice for games
Optimising game load time is something often neglected by developers, but still it is quite important. It’s quite tedious for players waiting several seconds each time a new level loads. Quite a lot of this load time is caused by … Continue reading